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020 _a9789353068967
041 _aeng
082 _a006.6 HUG/C
100 _aHughes, John F.
_914351
245 0 _aComputer graphics: principles and practice
250 _a3rd ed.
260 _bPearson India
_aNoida
_cc2019
300 _axlvii, ill.: 1209p.; 25cm.
500 _aTable of Contents: Chapter 1: Introduction Chapter 2: Introduction to 2D Graphics Using WPF Chapter 3: An Ancient Renderer Made Modern Chapter 4: A 2D Graphics Test Bed Chapter 5: An Introduction to Human Visual Perception Chapter 6: Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling Chapter 7: Essential Mathematics and the Geometry of 2-Space and 3-Space Chapter 8: A Simple Way to Describe Shape in 2D and 3D Chapter 9: Functions on Meshes Chapter 10: Transformations in Two Dimensions
520 _aComputer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.
650 _aComputer science
_91296
650 _aComputer graphics
_9277
700 _aDam, Andries van
_914352
700 _aSklar, David F.
_914353
700 _aFoley, James D.
_914354
700 _aAkeley, Kurt
_914355
700 _aMcGuire, Morgan
_914356
700 _aFeiner, Steven K.
_914357
856 _uhttps://www.pearsoned.co.in/prc/book/john-f-hughes-computer-graphics-principles-practice-3e--3/9789353068967
942 _cBK