000 | 01924nam a2200301Ia 4500 | ||
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005 | 20250819115000.0 | ||
008 | 241121s9999 xx 000 0 und d | ||
020 | _a9789353068967 | ||
041 | _aeng | ||
082 | _a006.6 HUG/C | ||
100 |
_aHughes, John F. _914351 |
||
245 | 0 | _aComputer graphics: principles and practice | |
250 | _a3rd ed. | ||
260 |
_bPearson India _aNoida _cc2019 |
||
300 | _axlvii, ill.: 1209p.; 25cm. | ||
500 | _aTable of Contents: Chapter 1: Introduction Chapter 2: Introduction to 2D Graphics Using WPF Chapter 3: An Ancient Renderer Made Modern Chapter 4: A 2D Graphics Test Bed Chapter 5: An Introduction to Human Visual Perception Chapter 6: Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling Chapter 7: Essential Mathematics and the Geometry of 2-Space and 3-Space Chapter 8: A Simple Way to Describe Shape in 2D and 3D Chapter 9: Functions on Meshes Chapter 10: Transformations in Two Dimensions | ||
520 | _aComputer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. | ||
650 |
_aComputer science _91296 |
||
650 |
_aComputer graphics _9277 |
||
700 |
_aDam, Andries van _914352 |
||
700 |
_aSklar, David F. _914353 |
||
700 |
_aFoley, James D. _914354 |
||
700 |
_aAkeley, Kurt _914355 |
||
700 |
_aMcGuire, Morgan _914356 |
||
700 |
_aFeiner, Steven K. _914357 |
||
856 | _uhttps://www.pearsoned.co.in/prc/book/john-f-hughes-computer-graphics-principles-practice-3e--3/9789353068967 | ||
942 | _cBK |