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Fundamentals of computer graphics

By: Marschner, Steve | Shirley, Peter
Material type: TextTextLanguage: English Publisher: United States of America -- CRC Press -- 2022Edition: 5th edDescription: xv, 700pISBN: 9781032122861Subject(s): Computer graphics | Digital LifestyleDDC classification: 006.6 MAR/F Summary: The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications.
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Book Book CENTRAL LIBRARY
General Stack (Sahyadri Campus)
006.6 MAR/F Available 09231
Reference Reference CENTRAL LIBRARY
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Book Book CENTRAL LIBRARY
General Stack (Sahyadri Campus)
006.6 MAR/F Available 09233
Book Book CENTRAL LIBRARY
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006.6 MAR/F Available 09235
Book Book CENTRAL LIBRARY
General Stack (Sahyadri Campus)
006.6 MAR/F Available 09232
Book Book CENTRAL LIBRARY
General Stack (Sahyadri Campus)
006.6 MAR/F Available 09234

*Introduction

*Miscellaneous math

*Raster images

*Ray tracing

*Surface shading

*Linear algebra

*Transformation matrices - Viewing

*The graphics pipeline

*Signal processing

*Texture mapping

*Data structures for graphics - Sampling

*Physics-based rendering - Curves

*Computer animation

*Using graphics hardware - Color

*Visual perception

*Tone reproduction

*Implicit modelling

*Computer graphics in games - Visualization

The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications.

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