Fundamentals of computer graphics
By: Marschner, Steve
| Shirley, Peter
Material type: 


Item type | Current location | Collection | Call number | Status | Date due | Barcode |
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | 006.6 MAR/F | Available | 09231 | ||
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | Reference | 006.6 MAR/F | Not for loan | 09230 | |
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | 006.6 MAR/F | Available | 09233 | ||
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | 006.6 MAR/F | Available | 09235 | ||
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | 006.6 MAR/F | Available | 09232 | ||
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | 006.6 MAR/F | Available | 09234 |
*Introduction
*Miscellaneous math
*Raster images
*Ray tracing
*Surface shading
*Linear algebra
*Transformation matrices - Viewing
*The graphics pipeline
*Signal processing
*Texture mapping
*Data structures for graphics - Sampling
*Physics-based rendering - Curves
*Computer animation
*Using graphics hardware - Color
*Visual perception
*Tone reproduction
*Implicit modelling
*Computer graphics in games - Visualization
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in animation, visual effects, games, visualization, advertising, and other applications.