Computer graphics: principles and practice
By: Hughes, John F
Contributor(s): Dam, Andries van
| Sklar, David F
| Foley, James D
| Akeley, Kurt
| McGuire, Morgan
| Feiner, Steven K
Material type: 


Item type | Current location | Collection | Call number | Status | Date due | Barcode |
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CENTRAL LIBRARY Reference (Sahyadri Campus) | Reference | 006.6 HUG/C | Not for loan | 09653 | |
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CENTRAL LIBRARY General Stack (Sahyadri Campus) | 006.6 HUG/C | Available | 09654 |
Table of Contents:
Chapter 1: Introduction
Chapter 2: Introduction to 2D Graphics Using WPF
Chapter 3: An Ancient Renderer Made Modern
Chapter 4: A 2D Graphics Test Bed
Chapter 5: An Introduction to Human Visual Perception
Chapter 6: Introduction to Fixed-Function 3D Graphics and Hierarchical Modeling
Chapter 7: Essential Mathematics and the Geometry of 2-Space and 3-Space
Chapter 8: A Simple Way to Describe Shape in 2D and 3D
Chapter 9: Functions on Meshes
Chapter 10: Transformations in Two Dimensions
Computer Graphics: Principles and Practice, Third Edition, remains the most authoritative introduction to the field. The first edition, the original "Foley and van Dam," helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications.